Monday, November 22, 2021

3D Games Production (week eight) - Monday

 In today's lesson, I wanted to link up material IDs within 3DS Max, additionally, I went over my model to identify problems, I cut down geometry on the roof in order to create more materials to help with the blending of the building.

For example, I put beams as a trim so it did not contact the cobblestone. Furthermore, I put a beam around the bottom roof section to help separate the roof from the plaster.

I also went back to re-edit my plaster tiling texture to have grey bricks to match the chimney.



No comments:

Post a Comment