Tuesday, November 16, 2021

3D Games Production (week seven) - Self directed

Today, I wanted to analyse my textures for my project.

Most of them were good to use straight away, however, I encountered 2 problems specific to the plaster and cobblestone texture.

In my initial file for the cobblestone tiling texture, the canvas was 512x521 not 512x512 - so I had to go back, re-crop and re-work the seams in order to fix the problem.

Additionally, when pointed out, Scott recognised that my plaster looked like fabric in some places, so as a suggestion, he asked if it would be wise to do an exposed brick on the texture, which did work out well, dragging it into place on the model to create some variation on the different sides of the building.

Brick

Cobblestone

Plaster

Roof tile

Wood


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