Friday, January 21, 2022

3D Games Production (week sixteen)

 This week, I managed to cover starting UVs and rigging.

Through feedback received, I am going to continue to refine my model and textures to make my work look better, the UVs were difficult to unwrap in a coherent way to ensure the seams were together, but to circumvent this problem I have tried to blend the seams.




with colour and texture.

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