This blog task, I wanted to go over lighting scenarios.
Researching terms such as Key: which is classified as the main source of light within a photo or video, for example, if you are in a dark room in a horror movie set, then you only have one flashing bulb light, that would count as the scene key light. Which also adds to the scene creating the atmosphere.
Fill: where the subject's shadows are covered or lit up using other sources of light, this is normally used to get equal tones within a shot, having too much shadow can make a shot seem jarring and draws your attention away from the subject.
Rim light: This is used to capture the edge of an object or subject, only highlighting around it to give it a silhouette or very intense shadows. Rim lighting can be used to convey a mysterious connotation due to lack of detail presented on the subject when the image is taken.
When trying to set up lighting in my scene, it was difficult to get a good balance of lighting, I wanted to make sure to preserve as much detail as I could with lighting situations. Making sure some areas were not too dark, but also colours weren't washed out if the lighting was too bright, i.e: metallic parts.
I found that flat lighting with a lit background worked the most. Having a lit background helped the gladiator stand out on the background, furthermore, having black made it seem like it was in a void and did not suit the situation.
Having heavy lighting such as hard key with kickers did as I predicted, where having too much lighting casted harsh shadows and washed out some of the colour. A good example of this was on the boots, where the grey is on the lighter side, gets washed out. So knowing this, I discounted anything that had a high key/bright lighting setup. Going along with the phrase 'less is more' I continued to use flat lighting, in order to show my gladiator in its full potential, without being drowned out by the scene.
Split with fill |
Flat lighting |
Hard Key with kickers |
Key and fill |
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