Sunday, April 3, 2022

3D Games Production (week twentyfive)

This week, I underwent UE4 presentation.

I had an idea for lighting scenario in place - I wanted to choose ambient lighting as my preferred lighting choice. This is mainly because I envisioned having light coming from the fire pit itself.

So for the ambient lighting, I made sure I have lighting that was representative of bounce light for the scene. Including oranges, Slightly lower opacity blues and purples.

Overall the scene has a strong composition and lighting scenario and the fire and candle flames only add to this.

If I were to change something for future reference, I would maybe add a few extra props for my scene in order to establish an environment scenario, which represents the practicality of the fireplace.




No comments:

Post a Comment