Friday, October 29, 2021

3D Games Production - week four (Friday)

 Today I experimented with seamless textures, I wanted to make sure I was up to date with my work, this process would help a lot with tiling textures.

I decided to try a stone wall vs the wood that featured on the video because I wanted to make sure I was capable of drawing a material without copying the one directly on the video, to make sure I understood implied lighting, values etc.

The thing I found most difficult was knowing where to repair seams with the offset tool. However, in the future I will make sure my texture is less complex in order to make the seam repair easier.




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