Friday, February 25, 2022

3D Games Production (week twentyone)

This week I tasked myself with creating the high poly for my fireplace.

The initial idea was to layer up bricks for the main fireplace. But after attempting this, the bricks didn't line up correctly, so I just decided to go with a stone structure. Stylistically, it looks good. Furthermore, I took on advice from Scott where I divided some of my materials up, like I did for my house project - So I placed metal braces on the wooden beams to break the flow. Furthermore, I made sure to create the logs with detail rather than leaving them as flat objects, this way it gave the fireplace more depth.


I didn't find much difficulty in making my sculpt, the only problem I had was I had the occasional programme freeze, but I eventually got the sculpt done.



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