Friday, March 4, 2022

3D Games Production (week twentytwo)

This week, I wanted to start working on baking and re-building my mesh.

One problem I encountered with step build to re-topologise my mesh was when linking certain vertices together, it connected to the wrong one, sometimes connecting to verts I didn't even select. However, I finished this and managed to contain my remesh under the tri budget, hitting around 7000 tris.

After this, I took it into substance to start baking, this process went rather smoothly, however, there were some issues when baking down details, for example, near the bottom of the stone on the fireplace, there was a clear black line going through the bake, but I manually corrected the normals and ambient occlusion map within photoshop which seemed to solve this issue.

After much more deliberation, I was thinking after the fact about what other assets I could have included. Scott recommended for extra assets, I could have maybe put a book in the piece, I had however finished unwrapping by this point, but I will keep this in mind for future projects.

AO Map

Normal map

Retop mesh



No comments:

Post a Comment