Thursday, March 10, 2022

3D Games Production (week twentythree)

 This week I wanted to go back and correct some baking issues I had.

After discussing with Scott how to go about changing the maps I made, I opened Photoshop and started to correct some of the problems I encountered.

Many issues I had included the bake making lines through the bake because of the attenuation radius - this caused lines from things in front
of the bake to bake down inconsistently.

So to combat this, I went into photoshop to paint out the inconsistencies.

I did this for most of the maps, but mainly the normals and the ambient occlusion maps.

Edited AO map

Non-edited AO map with pointed out baking issues

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